MOTIVATE
Crafting a digital solution for women seeking gym connections, accountability, and meaningful friendships.
Project Overview
Motivate is a responsive website facilitating connections among women seeking a supportive gym community
Challenge:
Staying motivated to get to the gym regularly can be a challenging task. It's a phenomenon many of us are familiar with - we start off strong, only to lose steam and fall back into old habits. For instance, the 'January gym rush' is a well-known trend where gym attendance spikes, but quickly tapers off after just a few weeks. However, at the heart of this challenge lies a valuable opportunity - to build healthy habits and create a supportive community that can help users achieve their fitness goals for the long haul.
UX Techniques Used
Competitive Analysis
User Interviews
MVP Definition
User Mindsets
User Flow
Wireframing & Prototyping
Usability Testing and Iteration
My Role
UX Researcher
UI/UX Designer
Design Strategy
Timeline
80 hours solo design project
The Solution
Design a platform to empower women by providing them with a safe, inspiring, and accountable online community that helps them connect with like-minded gym-goers in their area. With the platform, users can easily view profiles of nearby women, chat with them, and schedule meetups, all while feeling supported and motivated on their fitness journey.
The Process
Explore. Implement. Evaluate.
Conducted research on existing gym buddy websites and apps to identify best practices and pain points
Conducted user interviews and surveys to gather insights into the needs and preferences of potential users
Identified key features and functionality required to create a compelling user experience
Created low-fidelity wireframes and prototypes to test and iterate on various design options and user flows
Conducted user testing and gathered feedback to refine the user experience and improve usability
Developed high-fidelity designs and created a style guide to ensure visual consistency across the platform
Research & Problem Definition
Hypothesis
Providing women with a gym buddy would increase their motivation to attend the gym regularly and help them establish and maintain a workout routine by holding them accountable for their fitness goals.
Research
Conducting User Interviews
I conducted user interviews to validate my hypothesis and gain further insights into the needs and preferences of potential users. I interviewed four women with varying levels of gym experience.
Results:
Pain Points:
Difficulty remaining consistent
Overwhelming gym atmosphere
Lack of accountability
Unsure how to start
User Mindsets
Conducted user research to develop user mindsets based on analysis of interview data
Used mindsets to understand emotional and psychological states of target users
Referred back to mindsets throughout entire product development process
Ensured solution resonated with users' feelings and motivations
Competitive Analysis
Researched 3 competitors: Freeletics, Strava, and GymBuddyApp
Conducted a heuristic evaluation of each competitor's app to evaluate their strengths and weaknesses
Analyzed each competitor's onboarding process, features, and design and identified their key features
Key Findings
Through competitive analysis, I found that existing products are mostly centered around group activities and social sharing. While they offer great features, they are often not executed well and I was able to identify areas for improvement and innovation, including developing features that are both useful and easy to navigate.
IDEATE
HMW’s
Armed with a clear problem statement, I was ready to start generating ideas for my product. To do this, I created a list of "how might we" questions that helped me approach the problem from different angles and uncover potential solutions.
I specifically wanted to address:
Connections and maintenance
Encouragement and Accountability
Communication and Privacy
Relevance and Personalization
Task Flow
Sketches
Sketching a few of my screens by hand allowed me to quickly explore various ideas for my onboarding experience.
Mid Fidelity
I took my initial sketches to the next level by creating mid-fidelity designs in Figma, allowing me to catch any potential design issues early on.
PROTOTYPE & TEST
After translating my sketches into high fidelity wireframes in figma, I drafted a usability test script and recruited 5 participants to help me isolate any issues in my initial prototype. After testing, there were 3 main issues I needed to address within the design.
Adding Friends- users wanted the option to add a quick note when sending a friend request to add context
Accessibility- some dark text was hard to read against its background
Creating a workout request- users wanted to have an easier way to access scheduling a workout than going to someone's profile
Priority Iterations:
Add the option to add a note when sending a friend request
Provide a more streamlined process for scheduling a meetup
Check all labels and text against background
VISUAL DESIGN
Onboarding
In designing the onboarding process, my aim was to strike a balance between simplicity and engagement, while ensuring that users could intuitively navigate the process. While many users might be familiar with filling out forms or surveys during onboarding, I wanted to make sure that the product explained why certain information was being requested.
Finding and Requesting Friends
The products main feature- finding and connecting with like-minded women in your area, addresses my users need to be held accountable to their goals and stay motivated.
Including hobbies outside the gym on a users’ profile addresses the desire to find someone they have common interests with.
Requesting a Meetup
Requesting a meetup is a key feature of the platform that allows users to take their online connections offline and build real-world relationships. With the ability to request a meetup, users can easily plan and coordinate fitness activities with their new connections. To make the process more seamless, I later added a meetup option from the home screen based on user feedback gathered from usability testing.
FINAL THOUGHTS
Key Takeaways:
Throughout the design process of Motivate, I learned several valuable lessons that I will take with me in future projects:
Attention to detail is crucial. Small delights can have a big impact on the user experience and overall perception of the product.
Timelines are subject to change. Each project is unique and comes with its own set of challenges that may shift the timeline.
The user's perspective is paramount. While I made a conscious effort to consider the user throughout the design process, it was only through user testing that I was able to identify and address key issues.
Moving forward, I will continue to prioritize user needs and preferences, while remaining adaptable to changes in the design process.
Whats Next?
During the usability testing phase, users expressed interest in being able to add multiple friends to a workout request, which would increase efficiency and promote group accountability. If given additional time for this project, I would explore the possibility of implementing this feature to enhance the user experience and further support their efforts and goals.